Monday, 25 November 2024
News with tag Enemy Unknown  RSS
PlayStation Flash Sale Discounts Major Titles to $9.99

Added: 23.08.2014 20:44 | 40 views | 0 comments




Sony is running an amazing PlayStation Flash Sale this weekend, discounting a number of noteworthy PS3 titles all the way down to $9.99 a pop.

Here's a list of the games you can pick up for under $10 each, with the price in parenthesis being its original value. BioShock 2: Ultimate Edition (PS3, $39.99) BioShock Infinite (PS3, $39.99) Darksiders (PS3, $39.99) DMC: Devil May Cry (PS3, $39.99) Dynasty Warriors 7 Empires (PS3, $49.99) Epic Mickey 2: The Power of Two (Vita, $29.99) God of War Collection (PS3/Vita, $29.99 each) Lost Planet 3 (PS3, $39.99) Metro: Last Light (PS3, $49.99) MX vs. ATV: Ultimate Edition (PS3, $39.99) Persona 4 Arena (PS3, $29.99) Prototype 2 (PS3, $39.99) Resident Evil Revelations (PS3, $39.99) Starhawk: Ultimate Edition (PS3, $49.99) Street Fighter x Tekken (Vita, $39.99) Tales of Graces F (PS3, $34.99) The Sly Collection (PS3/Vita, $29.99 each) Wonderbook: Walking With Dinosaurs (PS3, $29.99) XCOM: Enemy Unknown (PS3, $39.99) The sale ends on Monday, August 25th at 8PM PT, so if you want in on the deals I suggest you act now before you forget!

From: www.gamerevolution.com

Replayed: XCOM: Enemy Unknown

Added: 09.08.2014 21:13 | 15 views | 0 comments


Mick Fraser: "Ive never been much for tactics. My brain doesnt work in straight lines, doesnt allow me to analyse a situation as it is and deal with it. Im governed by imagination, by whimsy and fancy and what-ifs. Had I been a soldier, Id have likely been useless for anything but making up numbers and soaking up bullets. As a result, I tend to avoid strategy games like a plague of locusts, preferring something less cerebral like your average bombastic shooter or kill-loot-level grindathon, maybe a low-brow brawler like Mortal Kombat now and then. Which is why I didnt pay much attention to XCOM: Enemy Unknown when it was first announced. A game developed by Firaxis, they of Civilisation fame, it seemed far too clever for my liking, far too involved and so I more or less ignored it. It turns out that it was exactly all of those things, and yet also much, much more. A thinking mans action game, Gears of War with a brain, Halo with a better tactical spin than Halo Wars ...

From: n4g.com

Halfway Review

Added: 06.08.2014 1:37 | 18 views | 0 comments


Space is cold, lonely, and wholly apathetic to the struggles of humanity. That inhospitality gives Halfway its emotive essence. It doesn’t ask you to conquer, to win, or to triumph. Here, on a bent and broken ship aimlessly drifting through the infinite dark, you’re just trying to survive. Halfway opens with Lannis, an aging security guard for the Goliath colony ship, coming out of stasis quite a bit later than he expected. Immediately it’s clear, both in the environments and the steady, solemn tones driving the ambient sound track, that this is not a happy story.

The lead into the more omnipresent feeling of dread is slow at first. Peeking and probing, you search about the first few areas of the ship, seeking other survivors. Even after establishing a rudimentary basecamp, the seemingly endless hordes of mutated crew members are an evolving and lingering threat. From your base, you launch missions with a growing group of survivors to gather needed food and supplies and ultimately take back the ship.

When you enter a poorly-lit room, it's obvious that there's something lurking in the darkness.

Unlike with similar games like XCOM: Enemy Unknown and Fire Emblem, death is not permanent, and though Halfway’s message still resonates, the music and visuals are what properly express the game's thematic weight. Seeing a crewmate that barely survived your last mission gently pulling drags from a cigar as he looks out over the stars carries with it great emotion. Rooms are littered with the pieces of stories told in times past. Bullet holes, shell casings, and piles of ashes set the grim tone and remind you that your characters that they may not survive for much longer.

The morose tone is further darkened by a stellar soundtrack. The main theme kicks in with hard synth beats that evoke the era of science-fiction classics like Alien and Blade Runner before shifting into wistful, distant chords. Each battle theme is a faster, layered version of the same area's ambient music. This musical consistency establishes a constant sense of place and provides an extra bump of adrenaline for making action sequences feel exciting and important. The menu and home base tracks lack combat variants altogether, expressing the somber state of affairs and depicting how distant even the slightest hope for survival seems.

Halfway's environments, writing, and musical score convey a sense of quiet perseverance, but the gameplay doesn't communicate that feeling as clearly as it should. Persistent characters help give the adventure grounding, but Halfway doesn’t have the conviction to make its subjects mortal. Yet there's something to be said for the way in which this foreboding game uses style to convey substance, pushing you from one battle to the next so that you might shed light on a chilling galactic mystery.

From: www.gamespot.com

Halfway Review

Added: 06.08.2014 1:37 | 9 views | 0 comments


Space is cold, lonely, and wholly apathetic to the struggles of humanity. That inhospitality gives Halfway its emotive essence. It doesn’t ask you to conquer, to win, or to triumph. Here, on a bent and broken ship aimlessly drifting through the infinite dark, you’re just trying to survive. Halfway opens with Lannis, an aging security guard for the Goliath colony ship, coming out of stasis quite a bit later than he expected. Immediately it’s clear, both in the environments and the steady, solemn tones driving the ambient sound track, that this is not a happy story.

The lead into the more omnipresent feeling of dread is slow at first. Peeking and probing, you search about the first few areas of the ship, seeking other survivors. Even after establishing a rudimentary basecamp, the seemingly endless hordes of mutated crew members are an evolving and lingering threat. From your base, you launch missions with a growing group of survivors to gather needed food and supplies and ultimately take back the ship.

When you enter a poorly-lit room, it's obvious that there's something lurking in the darkness.

Unlike with similar games like XCOM: Enemy Unknown and Fire Emblem, death is not permanent, and though Halfway’s message still resonates, the music and visuals are what properly express the game's thematic weight. Seeing a crewmate that barely survived your last mission gently pulling drags from a cigar as he looks out over the stars carries with it great emotion. Rooms are littered with the pieces of stories told in times past. Bullet holes, shell casings, and piles of ashes set the grim tone and remind you that your characters that they may not survive for much longer.

The morose tone is further darkened by a stellar soundtrack. The main theme kicks in with hard synth beats that evoke the era of science-fiction classics like Alien and Blade Runner before shifting into wistful, distant chords. Each battle theme is a faster, layered version of the same area's ambient music. This musical consistency establishes a constant sense of place and provides an extra bump of adrenaline for making action sequences feel exciting and important. The menu and home base tracks lack combat variants altogether, expressing the somber state of affairs and depicting how distant even the slightest hope for survival seems.

Halfway's environments, writing, and musical score convey a sense of quiet perseverance, but the gameplay doesn't communicate that feeling as clearly as it should. Persistent characters help give the adventure grounding, but Halfway doesn’t have the conviction to make its subjects mortal. Yet there's something to be said for the way in which this foreboding game uses style to convey substance, pushing you from one battle to the next so that you might shed light on a chilling galactic mystery.

From: www.gamespot.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved